![]() Creates 4 immobile shields that are locked to the player. When the Guon Stone is hit by a projectile, it fires 2 lines of short-range electric bolts. The Guon Stone will also tether an electric link to the player, which deals damage to enemies that contact it. Spawns a Guon Stone that orbits around the player, blocking enemy projectiles. The player cannot spawn the Jammed Guardian while the Diamond Chamber is in their inventory. Of note, this also means that Diamond Chamber grants +20% damage. If the player is holding an item with the word "Chamber" in its name, the player gains +20% damage. Doubles all health gains from Master Rounds. Unlocked by beating the Lich with the Broken Chamber. All bullets fired by the player will occasionally turn either directly to the left or right during its lifetime. When a room is cleared, depending on how many marked enemies were killed, pays out with rewards. When a marked enemy is killed, the marker relocates to a different suitable enemy. Marked enemies have a red afterimage and take 15% more damage. On entering a room, a marker spawns above the player and locks to a random suitable enemy, and stays above it until it is killed. +75% Damage, +33% Rate Of Fire and 5x range.Īll player bullets and beams will move in a spiral pattern around their origin point. ![]() Beam weapons will have a chance to spawn a temporary orbiting gun of the appropriate gun next to the player for a few seconds. Has a chance to make the players projectiles hold their own guns and shoot at enemies. ![]() Unlocked by defeating 10 Jammed Arch Gunjurers. Half Hearts, Full Hearts and Armor have a 50% discount in shops. Beating the Lich with the Broken Chamber unlocks the Diamond Chamber. The explosion caused by the Curse-Zones appearing cannot harm the player, but can harm enemies. While held, the Broken Chamber drops 2 Curse-Zones every 7.5 seconds, which prevent the player from shooting. Only obtainable from the Broken Chamber Shrine. The candle will also set any enemy near it on fire. The candle will occasionally shoot small fire projectiles at enemies. Spawns a baby candle companion to fight for you. The damage radius *also* scales with the players projectile size stat. All bullets will deal damage every 0.2 seconds to enemies within a 2.2-tile radius scaling off of the projectiles damage.
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